TCH080: Game Design II

This list is representative of the materials provided or used in this course. Keep in mind that the actual materials used may vary, depending on the school in which you are enrolled, and whether you are taking the course as Independent Study.

For a complete list of the materials to be used in this course by your enrolled student, please visit MyInfo. All lists are subject to change at any time.

Scope & Sequence : Scope & Sequence documents describe what is covered in a course (the scope) and also the order in which topics are covered (the sequence). These documents list instructional objectives and skills to be mastered. K12 Scope & Sequence documents for each course include:

Course Overview

Students expand their knowledge of the game design industry while mastering event-driven game development through a series of interactive projects. By the end of this course, students will have a variety of polished games for their game-development portfolios.

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Course Length

One Semester

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Prerequisites

TCH070: Game Design I

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Course Outline

Unit 1: The World of Gaming

Students learn the history of gaming and game genres with their descriptions and key elements. They learn the skills needed by various members of a professional game design team.

  • A Brief History of Gaming
  • Game Genres
  • The Game Design Team

Unit 2: Cave Crawler

Students create a Cave Crawler game—they create an opening screen and program a start button. They learn to scroll the background, program rockets, and score the game.

  • Getting Started
  • Scrolling the Background
  • Adding the Rocket
  • Adding Enemies
  • Scoring and Lives
  • Finishing Your Game

Unit 3: Mystery

Students create a Mystery game, inserting and programming a sub-application, programming an animation event, and creating an event to move to the next frame. They add background images and sound.

  • Getting Started
  • The Entrance
  • The Foyer
  • The Library
  • Collecting the Key
  • Using the Key
  • Importing Images

Unit 4: Rainforest Rumble

Students create a Rainforest Rumble game, adding players and platforms, programming the players to stop at the edge of the frame, and placing and programming platforms to collide with the players. They add effects and set motion paths.

  • Getting Started
  • Players and Platforms
  • Adding Obstacles
  • Adding Effects
  • Moving On

Unit 5: Final Game

Students create a final, original game.

  • Game Design Plan
  • Original Game
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Lesson Scheduling

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K12 Scope & Sequence documents for each course include:

  • Course Overview (as seen above)
  • Course Outline
  • Lesson Time and Scheduling