TCH016: Flash Animation

This list is representative of the materials provided or used in this course. Keep in mind that the actual materials used may vary, depending on the school in which you are enrolled, and whether you are taking the course as Independent Study.

For a complete list of the materials to be used in this course by your enrolled student, please visit MyInfo. All lists are subject to change at any time.

Scope & Sequence : Scope & Sequence documents describe what is covered in a course (the scope) and also the order in which topics are covered (the sequence). These documents list instructional objectives and skills to be mastered. K12 Scope & Sequence documents for each course include:

Course Overview

This introductory course teaches all the animation essentials. Students learn cell animation, timelines, movies, sound—the works—using Flash Creative Suite 4 (CS4), the preferred design tool of industry pros worldwide. Students learn how to draw and animate movies, then publish them to the Web. They can create their own art or choose from the art asset libraries included in each project. At the end of this course, students will have a portfolio of completed Flash animations.

back to top

Course Length

One Semester

back to top

Prerequisites

Permission of a teacher/school counselor

back to top

Course Outline

Unit 1: Your First Movie

Students learn to draw a character with Flash CS4's pencil and line tools and convert it to a movie clip symbol, then animate the character using frames, keyframes, and motion tweens. They create backgrounds and buttons, add and format text, and learn to use the Publish settings to prepare a Flash file for the Web.

  • Creating a Character
  • Animating Your Character
  • Building a Background
  • Adding a Button
  • Publishing Your Movie

Unit 2: Airplane Chase Movie

Students learn to make a drawing from a photo, animate a movie with motion tweens, squash and stretch symbols with the free transform tool, and blur symbols with a filter. They add streaming sound.

  • Making a Drawing From a Photo
  • Creating Symbols
  • Animating Your Movie
  • Using a Motion Guide
  • Using Squash and Stretch
  • Adding Sound

Unit 3: Walking Character Movie

Students apply squash and stretch techniques to a ball movie and add motion tweens. They draw and animate a character in a swinging/walking motion.

  • Creating a Body
  • Squashing and Stretching
  • Adding a Leg
  • Swinging the Leg
  • Adding Another Leg
  • Modifying the New Leg
  • Walking With Motion Tweens
  • Walking With a Motion Guide

Unit 4: Interactive Display

Students learn to script games, writing stop actions and gotoAndPlay actions. They learn to load and unload movies into the container clip, and publish the project.

  • Setting Up the Page
  • Creating Buttons
  • Creating a Movie Clip
  • Adding Actionscript
  • Scripting the Buttons
  • Making a Container Clip
  • Creating and Labeling Keyframes
  • Loading Movies and Publishing

Unit 5: Cat Burglar Game

Students create a Cat Burglar Game, creating keyframes, adding ActionScripts, and adding text. They check for errors in the syntax of the script and through the Compiler Errors panel. They create a variable for keeping score, and publish and share the game.

  • Setting Up the Game
  • Creating the Opening Screen
  • Creating Level 1
  • Adding Text
  • Moving the Cat
  • Troubleshooting
  • Keeping Score
  • Hitting Spinners and Walls
  • Winning the Game

Unit 6: Basements and Basilisks Game

Students choose an idea for a game and create a storymap. They script a character to move using the arrow keys, script an idle cycle to make the character stand still, and program the walls to contain the character. They set up rooms and doors, and script different cinematic events that play according to the character's actions.

  • Planning Your Game
  • Moving the Hero
  • Setting Up the Rooms
  • Scripting the Doors
  • Creating the Wizard Room
  • Programming the Key
  • Adding the Basilisk
back to top

Lesson Scheduling

back to top

K12 Scope & Sequence documents for each course include:

  • Course Overview (as seen above)
  • Course Outline
  • Lesson Time and Scheduling