TCH017: 3D Art I-Modeling

This list is representative of the materials provided or used in this course. Keep in mind that the actual materials used may vary, depending on the school in which you are enrolled, and whether you are taking the course as Independent Study.

For a complete list of the materials to be used in this course by your enrolled student, please visit MyInfo. All lists are subject to change at any time.

Scope & Sequence : Scope & Sequence documents describe what is covered in a course (the scope) and also the order in which topics are covered (the sequence). These documents list instructional objectives and skills to be mastered. K12 Scope & Sequence documents for each course include:

Course Overview

This course introduces students to 3D modeling tools and concepts. Using Blender, the popular open-source 3D modeling package, students learn the basics of creating shapes, adding textures and lighting, and rendering. By the end of the course, students produce a series of increasingly sophisticated projects for their 3D portfolio. This course is suitable for students with no prior experience in 3D game design or digital media authoring tools.

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Course Length

One Semester

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Prerequisites

None

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Course Outline

Students learn how to start the course, set up their computer to view the course, set up a Web browser, download the resources they will need, and complete and turn in assignments.

  • Lab 1: Start the Course
  • Lab 2: Set Up Your Computer
  • Lab 3: Set Up a Browser
  • Lab 4: Download Resources and Assignments

Project 1: Make a Hat

Students learn about the Blender interface and how to move around in 3D space, and then they make their first 3D object.

  • Lab 1: Navigate in a 3D Space
  • Lab 2: Transform a 3D Object
  • Lab 3: Save Files
  • Lab 4: Create a 3D Object
  • Lab 5: Render 3D Objects

Project 2: Build a House

Students make and paint a house, add materials, change lighting type, and constrain a camera to follow a path. Then they render the animation.

  • Lab 1: Make the House
  • Lab 2: Create the Roof
  • Lab 3: Paint the House
  • Lab 4: Add Materials to the House
  • Lab 5: Render the House

Project 3: Create a Creature

Students make a simple creature model out of boxes, and then they make it round and smooth. They make eyes, mouth, teeth, eyebrows, nose, arms, legs, and a tail, before making the creature colorful and furry.

  • Lab 1: Make an Arm and a Leg
  • Lab 2: Make a Head
  • Lab 3: Add More Body Parts
  • Lab 4: Mirror the Body
  • Lab 5: Add a Face
  • Lab 6: Make the Creature Colorful

Project 4: Animate a Creature

Students add bones to the creature and use the bones to move the creature into different poses. Then they take the different poses and turn them into an animation of the creature walking.

  • Lab 1: Add Bones
  • Lab 2: Name the Bones
  • Lab 3: Attach the Bones
  • Lab 4: Create Keyframes
  • Lab 5: Render Your Animation

Project 5: Create Terrain

Students create a landscape of hills and valleys, to which they add dirt and grass. They create a cloudy sky and a moon that glows, and then they add stars.

  • Lab 1: Make Hills and Valleys
  • Lab 2: Add Grass and Dirt
  • Lab 3: Add a Sky Backdrop
  • Lab 4: Add a Moon

Project 6: Build a Car

Students make a rubber tire with a chrome hubcap. They build a 2D model of a car and stretch it into 3D, create a windshield, and paint the car. Then they create asphalt for the car to drive on and make a movie of the car driving.

  • Lab 1: Create a Tire Object
  • Lab 2: Build the Basic Car Shape
  • Lab 3: Paint the Car
  • Lab 4: Move the Car

Project 7: Make a Scene

Students bring the house and creature together into one Blender project. They make the creature the correct size for the house, animate the creature walking toward the house, and modify the creature's walking animation. They animate the house's door to open, and then they render and play the animation.

  • Lab 1: Bring the House and Creature Together
  • Lab 2: Follow the Path
  • Lab 3: Adjust the Animation
  • Lab 4: Open the Door
  • Lab 5: Finish the Scene
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Lesson Scheduling

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K12 Scope & Sequence documents for each course include:

  • Course Overview (as seen above)
  • Course Outline
  • Lesson Time and Scheduling